Difference between revisions of "Young Unlty Expectations"

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(Created page with " == Loot "Rules" == == Collection Pieces == In "open world" group content (Bounties, Sub Avatars, etc.): . '''1)''' please only roll NEED on a Collection Piece that '''you'...")
 
(Redirected page to Young Unity Expectations)
 
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#REDIRECT [[Young_Unity_Expectations]]
== Loot "Rules" ==
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== Collection Pieces ==
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In "open world" group content (Bounties, Sub Avatars, etc.):
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'''1)''' please only roll NEED on a Collection Piece that '''you''' have "collected".
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'''2)''' please roll GREED on a Collection Piece that you can use, that has been "collected" by another team member.
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'''3)''' if the Collection Piece is a "rare" piece, and you really, really need it, please ask first if you may roll NEED.
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'''4)''' '''NEVER''' roll need on a Collection Piece, if your intention is to sell it for profit.
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''These "Rules" should be strong guidelines, not only for Young Unlty groups, but for any groups you have with other players.  If in doubt, please ask first.''
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== Armor / Gear ==
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In group content (Duos, Alerts, Raids, Bounties, Sub Avatars, etc.):
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'''1)''' please only roll NEED on Gear that is usable or an upgrade for your current role.
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'''2)''' please only roll GREED on Gear that is usable or an upgrade for your current alternate role.
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'''3)''' please roll PASS on Gear that you cannot equip, or only plan on Salvaging or Selling.
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EXAMPLE: '''a)''' Your power is Earth and you normally play as a Tank, but now you are in Damage role.  Damage gear (or a weapon) drops.  If you can use it as an Upgrade or for the Style, you may roll NEED.
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EXAMPLE: '''b''' Your power is Electric and you normally play as a Healer, but now you are in Damage role.  Healer gear (or a weapon) drops.  If you can use it as an Upgrade or for the Style, only roll GREED.
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EXAMPLE: '''c)''' Your power is Hard Light and you normally play as a Controller, but now you are in Damage role.  Damage gear (or a weapon) drops.  You already have the style, and its Stats are not an Upgrade, please roll PASS.
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''These "Rules" should be strong guidelines, not only for Young Unlty groups, but for any groups you have with other players.  If in doubt, please ask first.''
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Latest revision as of 12:37, 17 November 2013